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- on exitFrame
- if rollOver(14) then
- set the visible of sprite 42 to 1
- else
- set the visible of sprite 42 to 0
- end if
- if rollOver(15) then
- set the visible of sprite 43 to 1
- else
- set the visible of sprite 43 to 0
- end if
- if rollOver(16) then
- set the visible of sprite 44 to 1
- else
- set the visible of sprite 44 to 0
- end if
- if rollOver(17) then
- set the visible of sprite 45 to 1
- else
- set the visible of sprite 45 to 0
- end if
- if rollOver(18) then
- set the visible of sprite 46 to 1
- else
- set the visible of sprite 46 to 0
- end if
- if rollOver(19) then
- set the visible of sprite 47 to 1
- else
- set the visible of sprite 47 to 0
- end if
- if rollOver(20) then
- set the visible of sprite 48 to 1
- else
- set the visible of sprite 48 to 0
- end if
- if rollOver(21) then
- set the visible of sprite 49 to 1
- else
- set the visible of sprite 49 to 0
- end if
- if rollOver(22) then
- set the visible of sprite 50 to 1
- else
- set the visible of sprite 50 to 0
- end if
- if rollOver(23) then
- set the visible of sprite 51 to 1
- else
- set the visible of sprite 51 to 0
- end if
- if rollOver(24) then
- set the visible of sprite 52 to 1
- else
- set the visible of sprite 52 to 0
- end if
- if rollOver(25) then
- set the visible of sprite 53 to 1
- else
- set the visible of sprite 53 to 0
- end if
- if rollOver(26) then
- set the visible of sprite 54 to 1
- else
- set the visible of sprite 54 to 0
- end if
- if rollOver(27) then
- set the visible of sprite 55 to 1
- else
- set the visible of sprite 55 to 0
- end if
- if rollOver(28) then
- set the visible of sprite 56 to 1
- else
- set the visible of sprite 56 to 0
- end if
- if rollOver(29) then
- set the visible of sprite 57 to 1
- else
- set the visible of sprite 57 to 0
- end if
- if rollOver(30) then
- set the visible of sprite 58 to 1
- else
- set the visible of sprite 58 to 0
- end if
- if rollOver(31) then
- set the visible of sprite 59 to 1
- else
- set the visible of sprite 59 to 0
- end if
- if rollOver(32) then
- set the visible of sprite 60 to 1
- else
- set the visible of sprite 60 to 0
- end if
- if rollOver(33) then
- set the visible of sprite 61 to 1
- else
- set the visible of sprite 61 to 0
- end if
- if rollOver(34) then
- set the visible of sprite 62 to 1
- else
- set the visible of sprite 62 to 0
- end if
- if rollOver(35) then
- set the visible of sprite 63 to 1
- else
- set the visible of sprite 63 to 0
- end if
- if rollOver(36) then
- set the visible of sprite 64 to 1
- else
- set the visible of sprite 64 to 0
- end if
- if rollOver(37) then
- set the visible of sprite 65 to 1
- else
- set the visible of sprite 65 to 0
- end if
- if rollOver(38) then
- set the visible of sprite 66 to 1
- else
- set the visible of sprite 66 to 0
- end if
- go(#loop)
- end
-